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How to Implement UML in Programming Languages? Go Language Edition

| 17 min read
Author: takayuki-oguro takayuki-oguroの画像
Information

To reach a broader audience, this article has been translated from Japanese.
You can find the original version here.

Introduction

#

When I teach seminars on UML notation and UML modeling, I often get asked, "How should I implement this in my language?" Additionally, as an instructor, I have experienced that explaining UML in the programming language used by the participants makes it much easier for them to understand. Many programmers seem to be interested in UML modeling, but surprisingly, they do not know how to convert UML models into source code. I believe this is one of the reasons why UML modeling has not become widespread.

The conversion from UML to source code is called "mapping," and it is referred to with the programming language name, such as "UML/C++ mapping." This series introduces "UML/X mapping" for various programming languages, aiming to help you understand UML from familiar programming languages. However, various mapping methods are possible. Please consider the ones introduced here as just one of the concrete examples.

Basic Knowledge Required to Understand This Article

#

This article assumes that you have a minimal understanding of UML notation. For example, in class diagrams, it is assumed that you understand how to read attributes/operations, association end names/multiplicity, and visibility, the meaning of generalization/realization relationships, and the correspondence between messages in sequence diagrams and class operations.

Mapping Policy in This Article

#

The Go language is not an OOP language and does not support the class concept or some visibility (private/protected) of UML. Therefore, in this article, classes are represented by a combination of structs and functions. Also, visibility is limited to what the Go language supports. UML diagrams are presented regardless of programming language support, and notes are included in the sample code for unsupported features.

豆知識!

When running a program in Go that includes multiple source files, you need to specify all the necessary files using the go run command.
Example: go run main.go A.go B.go

Mapping Basic Elements of a Class (Class, Attributes, Operations)

#

Class Attributes Operations

A.go

package main

// A struct is an example of a class with various access level members.
type A struct {
    // member1 int: Go language does not support private (-)
    // member2 string: Go language does not support protected (#)
    Member3 int    // public (+) starts with a capital letter
    member4 string // package (~) starts with a lowercase letter
}

// private method: Go language does not support private (-)
// func (a *A) method1() {}

// protected method: Go language does not support protected (#)
// func (a *A) method2() string { return "" }

// public (+) starts with a capital letter
func (a *A) Method3() {}

// package (~) starts with a lowercase letter
func (a *A) method4() string { return "" }

B.go

package main

// B struct is an example of a class.
type B struct {}

// public method. Accessible from anywhere.
func (b *B) Method1() string { return "" }

// public method.
func (b *B) HookMethod() string { return "" }

C.go

package main

// C struct is another example of a class.
type C struct {
   // member1 int // Go language does not support static variables
}

// public method. Go language does not support static methods
// func (c *C) Method1() int { return 0 }

main.go

package main

import "fmt"

func main() {
    // Create instances of A, B, and C, and use their methods and variables.
    a := A{Member3: 20, member4: "World"}
    b := B{}
    c := C{}

    // Output the public variable of A and the result of the method of B.
    fmt.Println(a.Member3)
    fmt.Println(a.member4)
    fmt.Println(b.Method1())
}

Mapping Association (Unidirectional Multiplicity 0..1)

#

Association_Unidirectional

A.go

package main

// A struct optionally holds an instance of B struct
type A struct {
	roleB *B  // Field holding a pointer to B. If B is not associated, it becomes nil.
}

// NewA is a constructor function that creates an instance of A.
// Takes *B as an argument and sets it to the roleB field of A.
func NewA(b *B) *A {
	return &A{roleB: b}
}

// SetB sets a new *B value to the roleB field of A.
func (a *A) SetB(b *B) {
	a.roleB = b
}

// GetB returns the value of the roleB field of A.
// Returns a reference to the instance of B, or nil if not set.
func (a *A) GetB() *B {
	return a.roleB
}

B.go

package main

type B struct {
	// Define attributes of B here
}

main.go

package main

import "fmt"

func main() {
	b := &B{}  // Create an instance of B
	a := NewA(b)  // Create an instance of A and associate it with the instance of B

	fmt.Println(a.GetB())  // Get the instance of B from A and output its address

	a.SetB(nil)  // Remove the association of B from A
	fmt.Println(a.GetB())  // Confirm that nil is output
}

Mapping Association (Bidirectional Multiplicity 0..1)

#

Association_Bidirectional

A.go

package main

// A struct holds a reference to B struct
type A struct {
	roleB *B  // Reference to B
}

// NewA creates a new instance of A and associates it with B if necessary
func NewA(b *B) *A {
	a := &A{roleB: b}
	if b != nil {
		b.roleA = a // Set reference to A in B
	}
	return a
}

// SetB updates the reference to B and removes the reference to A in the old B
func (a *A) SetB(b *B) {
	if a.roleB != nil {
		a.roleB.roleA = nil // Remove the reference to A in the old B
	}
	a.roleB = b
	if b != nil {
		b.roleA = a // Set reference to A in the new B
	}
}

B.go

package main

// B struct holds a reference to A struct
type B struct {
	roleA *A  // Reference to A
}

// NewB creates a new instance of B and associates it with A if necessary
func NewB(a *A) *B {
	b := &B{roleA: a}
	if a != nil {
		a.roleB = b // Set reference to B in A
	}
	return b
}

// SetA updates the reference to A and removes the reference to B in the old A
func (b *B) SetA(a *A) {
	if b.roleA != nil {
		b.roleA.roleB = nil // Remove the reference to B in the old A
	}
	b.roleA = a
	if a != nil {
		a.roleB = b // Set reference to B in the new A
	}
}

main.go

package main

import "fmt"

func main() {
	a := NewA(nil) // Create an instance of A, B is unset
	b := NewB(nil) // Create an instance of B, A is unset

	a.SetB(b) // Set B in A and A in B

	fmt.Printf("A's roleB: %p\n", a.roleB) // Display the reference to B from A
	fmt.Printf("B's roleA: %p\n", b.roleA) // Display the reference to A from B

	// Try to disconnect the references
	a.SetB(nil)

	fmt.Printf("After disconnection - A's roleB: %p\n", a.roleB) // Reference to B from A after disconnection
	fmt.Printf("After disconnection - B's roleA: %p\n", b.roleA) // Reference to A from B after disconnection
}

Mapping Association (Unidirectional Association Multiplicity 1)

#

Association_Multiplicity1

A.go

package main

import "errors"

// A struct holds a reference to B struct
type A struct {
    roleB *B  // Reference to B. Assumes B exists
}

// NewA is a constructor function that creates a new instance of A
// Ensures that the instance of B is not nil
func NewA(b *B) (*A, error) {
    if b == nil {
        return nil, errors.New("Instance of B is required")
    }
    return &A{roleB: b}, nil
}

// GetB returns the reference to B held by A
func (a *A) GetB() *B {
    return a.roleB
}

// SetB sets or changes the reference to B in A
// Ensures that the instance of B is not nil
func (a *A) SetB(b *B) error {
    if b == nil {
        return errors.New("Instance of B is required")
    }
    a.roleB = b
    return nil
}

B.go

package main

// B struct holds its own attributes
type B struct {
    // Define attributes of B here
}

main.go

package main

import "fmt"

func main() {
    b := &B{}   // Create an instance of B
    a, err := NewA(b)  // Create an instance of A and reference B
    if err != nil {
        fmt.Println("Error:", err)
        return
    }

    fmt.Printf("B from A: %p\n", a.GetB())  // Display the reference to B held by A

    newB := &B{}  // Create another instance of B
    err = a.SetB(newB)  // Change the reference of A to the new B
    if err != nil {
        fmt.Println("Error:", err)
        return
    }

    fmt.Printf("New B from A: %p\n", a.GetB())  // Display the reference to the new B held by A
}

Mapping Association (Unidirectional Association Multiplicity 0..*)

#

Association_Multiplicity0..*

A.go

package main

// A struct holds a slice of instances of B struct
type A struct {
	roleBs []B  // Slice of B. A can hold 0 or more instances of B
}

// NewA creates a new instance of A.
func NewA() *A {
	return &A{roleBs: []B{}}
}

// AddB adds a new instance of B to A
func (a *A) AddB(b B) {
	a.roleBs = append(a.roleBs, b)
}

// GetBs returns all instances of B held by A
func (a *A) GetBs() []B {
	return a.roleBs
}

B.go

package main

// B struct can hold its own attributes
type B struct {
	// Define attributes of B here
}

main.go

package main

import "fmt"

func main() {
	a := NewA()  // Create an instance of A
	b1 := B{}    // Create an instance of B
	b2 := B{}    // Create another instance of B

	a.AddB(b1)  // Add B to A
	a.AddB(b2)  // Add another B to A

	fmt.Println(a.GetBs())  // Output the instances of B held by A
}

Mapping Association (Aggregation)

#

Association_Aggregation

A.go

package main

// A struct holds a reference to B struct as an aggregate
type A struct {
    roleB *B  // Reference to B. The lifecycle of B does not depend on A
}

// NewA creates a new instance of A.
func NewA(b *B) *A {
    return &A{roleB: b}
}

// GetB returns the instance of B held by A
func (a *A) GetB() *B {
    return a.roleB
}

// SetB associates a new instance of B with A
func (a *A) SetB(b *B) {
    a.roleB = b
}

B.go

package main

// B struct can hold its own attributes
type B struct {
    // Define attributes of B here
}

main.go

package main

import "fmt"

func main() {
    b := &B{}  // Create an instance of B
    a := NewA(b)  // Create an instance of A and aggregate B

    fmt.Printf("B from A: %p\n", a.GetB())  // Output the address of the instance of B held by A

    // Change the instance of B
    anotherB := &B{}
    a.SetB(anotherB)

    fmt.Printf("New B from A: %p\n", a.GetB())  // Output the address of the new instance of B held by A
}

Mapping Association (Composition)

#

Association_Composition

A.go

package main

// A struct completely owns an instance of B struct
type A struct {
    roleB *B  // Pointer to B. Forms a composition relationship
}

// NewA creates a new instance of A and internally generates a new instance of B
func NewA() *A {
    return &A{roleB: &B{}}
}

// GetB returns the instance of B held by A
func (a *A) GetB() *B {
    return a.roleB
}

// Clear removes the reference to B held by A, making the instance of B eligible for garbage collection
func (a *A) Clear() {
    a.roleB = nil  // Set the reference to B to nil
}

B.go

package main

// B struct is completely owned by A
type B struct {
    // Define attributes of B here
}

main.go

package main

import "fmt"

func main() {
    a := NewA()  // Create an instance of A
    fmt.Printf("Before clear: %p\n", a.GetB())  // Output the address of the instance of B before clearing
    a.Clear()  // Remove the reference to B from A
    fmt.Printf("After clear: %p\n", a.GetB())  // Confirm that nil is output after clearing
}

Mapping Association (Qualifier)

#

Association_Qualifier

A.go

package main

// A struct manages references to specific B structs using keys
type A struct {
    roles map[string]*B  // Mapping of keys to instances of B
}

// NewA creates a new instance of A
func NewA() *A {
    return &A{roles: make(map[string]*B)}
}

// SetB associates an instance of B with A using the specified key
func (a *A) SetB(key string, b *B) {
    a.roles[key] = b
}

// GetB returns the instance of B associated with the specified key
func (a *A) GetB(key string) *B {
    return a.roles[key]
}

// RemoveB removes the reference to the instance of B associated with the specified key
func (a *A) RemoveB(key string) {
    delete(a.roles, key)
}

B.go

package main

// B struct can hold its own attributes
type B struct {
    // Define attributes of B here
}

main.go

package main

import "fmt"

func main() {
    a := NewA()
    b := &B{}
    
    // Set B with the key 'key1'
    a.SetB("key1", b)
    fmt.Printf("B from A by key 'key1': %p\n", a.GetB("key1"))
    
    // Remove the reference to B
    a.RemoveB("key1")
    fmt.Printf("B from A by key 'key1' after removal: %p\n", a.GetB("key1"))
}

Mapping Generalization Relationship (Inheritance Mapping)

#

In languages that have an inheritance mechanism, it is implemented with inheritance, but in languages that do not have an inheritance mechanism, it is implemented with embedding.

Generalization_Inheritance

Since the Go language does not have an inheritance mechanism, an implementation embedding the base class is introduced.

A.go

package main

// A has the functionality of a base class
type A struct {
    Name string
}

func (a *A) Greet() string {
    return "Hello, " + a.Name
}

B.go

package main

// B embeds A to inherit its functionality
type B struct {
    A // Inherit functionality by embedding A
}

// NewB creates a new instance of B
func NewB(name string) *B {
    return &B{A: A{Name: name}}
}

main.go

package main

import "fmt"

func main() {
    b := NewB("Alice")
    fmt.Println(b.Greet())  // Output "Hello, Alice"
}

Mapping Generalization Relationship (Delegation Mapping)

#

Since implementation by inheritance makes the coupling between the base class and the derived class stronger, delegation implementation is sometimes used intentionally to reduce the coupling.

Generalization_Delegation

A.go

package main

// A struct has some basic functionality.
type A struct {
    Name string
}

// Greet is the greeting method of A.
func (a *A) Greet() string {
    return "Hello, I'm " + a.Name
}

B.go

package main

// B contains A and forms a delegation relationship.
type B struct {
    a A
}

// NewB creates an instance of B and initializes an instance of A internally.
func NewB(name,```go
package main

// NewB creates an instance of B and initializes an instance of A internally.
func NewB(name string) *B {
    return &B{
        a: A{Name: name},
    }
}

// Greet calls the Greet method of the internal A.
func (b *B) Greet() string {
    return b.a.Greet()  // Call Greet of A
}

main.go

package main

import "fmt"

func main() {
    b := NewB("Alice")
    fmt.Println(b.Greet())  // Execute Greet method of A through B
}

Mapping Realization Relationship

#

Realization Relationship

interface_a.go

package main

// InterfaceA is an interface with method1.
type InterfaceA interface {
    Method1() int
}

b.go

package main

// B implements the InterfaceA interface.
type B struct{}

// Method1 is implemented in B to satisfy the requirements of InterfaceA.
func (b B) Method1() int {
    // Perform some calculations or operations here and return an integer.
    return 42 // A fixed value of 42 as an example.
}

main.go

package main

import "fmt"

func main() {
    var a InterfaceA // Declare a variable of InterfaceA interface.
    a = B{}          // Assign an instance of B to the InterfaceA variable.

    // Call Method1 implemented by B and output the result.
    fmt.Println(a.Method1()) // Output: 42
}

Mapping Package Diagram Dependencies

#

Package Diagram

package1/package1.go

package package1

import (
    "fmt"
    "package2" // No need for module name as it's within the same module
)

// UsePackage2 uses the functionality of Package2
func UsePackage2() {
    fmt.Println(package2.ProvideData())
}

package2/package2.go

package package2

// ProvideData is a function that provides some data
func ProvideData() string {
    return "Data from Package2"
}

main.go

package main

import (
    "package1" // Import by relative path within the same module
)

func main() {
    package1.UsePackage2()
}

Conclusion

#

This article may be updated in the future. Please refer to the latest information when using it.

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具体的な採用情報はこちらからご覧いただけます。